Blender Smooth Shading Looks Weird. The Topology is a bit messy in some places, but it shouldn'

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The Topology is a bit messy in some places, but it shouldn't affect the areas As you can see, the smooth shade makes the mesh look weird in some place and I'm wondering how to fix it. I have several smooth-shaded objects like this one with bevelled edges, and for some strange reason there are visible lines going #Blender3D #Shadow #Tutorial In this video I'm going to show you 3 Method How to Fix a Weird Shadow Behavior or Smooth Places that should not be Smooth. I would like to shade smooth, but it ruins the clean look of the mesh. 3 and older versions, but in 4. 4K subscribers Subscribed That means that Blender is supposed to keep those edges "as is" and not smooth over them -- maybe that causes the issues? To remove them go Hi, I’m relativly new to modeling in blender. It looks fine in Edit Mode I'm experienced with 3D but I frequently come across with these weird shadows in Shade Smooth, what's causing this? Need Help! Okay dbro0808 , I'd set the Auto Smooth Angle to 10 or soso that it looks good. Struggling with ugly dark spots, sharp edges, or weird shading artifacts on your Blender models? This quick tutorial shows you the most common causes and the fastest fixes It could also be that you are using a bevel modifier and the indents of the circles are not deep enough. (i've already tried This is part of an imported fbx mesh that I merged the vertices so I can manipulate it and shaded faces flat but it maintains this odd smooth I'm fairly new to Blender 3D and I'm making a model. com/The Essential I’m still new to Blender. Blender - How To Fix Weird Shading In One Click! Architecture Topics 148K subscribers Subscribed The simplest fix is probably to switch from "Shade Smooth" to "Shade Auto Smooth". I’ve made a object with a bevel over the top, so there are a lot of edges on top. This will add a "Smooth by Angle" modifier to your Looks like you've modified the mesh after smooth was first calculated, so you need to recalculate smooth according to the new topography. Somewhere during my modeling I have managed to get smooth shading that I cannot get rid of. And it could also be the angle If it's enabled, and the angle is too low, it can cause weird results on flat or nearly flat surfaces. I'm using Shade Smooth Mode, not for some reason my shading looks extremely weird. After applying smooth shading to my character's face, I get weird lighting. I did a little research and noticed SALE! You can save 35% on all my courses right now with the promo code SAVE35 on Gumroad. com/The Essential Topology Guide -https://d I am not that good with blender and I noticed whenever I create a cube and enable smooth shading, I get some very weird results. Here's another picture in . https://decoded. 1, Shade Smooth (Not Auto-Smooth) is broken and looks pretty bad. You can either turn Auto Smooth off or adjust the angle to get more control over You'll notice the Auto Smooth angle entry box becomes either grayed out Sometimes smooth shade does not update automatically after editing. When I enable Shade Smooth, my mesh appears lumpy or has strange shading. How do I fix this? See picture below and The model is made with Tris and it looks okay in Blender 4. The reason for the weird Shading, is, because Shade Why Does Smooth Shading Look HORRIBLE in Blender?? Clonemace 39. One thing you can try is add a bevel modifier with 2 segments and the shape set to 1 (which is flat). I'd go into You can save 35% on all my courses right now with the promo code SAVE35 on Gumroad. Things that I've tried I am making a 3D model of the Asus Zephyrus G14. 0. How can I fix this?? Today I added a cylinder mesh and clicked on Shade Smooth and noticed that it looked really weird. gumroad. Now when I Wij willen hier een beschrijving geven, maar de site die u nu bekijkt staat dit niet toe.

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